Scroll to navigation

SDL_SetTextureAlphaModFloat(3) SDL3 FUNCTIONS SDL_SetTextureAlphaModFloat(3)

NAME

SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);

DESCRIPTION

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: srcA=srcA*alpha Alpha modulation is not always supported by the renderer; it will return -1 if alpha modulation is not supported.

FUNCTION PARAMETERS

the texture to update
the source alpha value multiplied into copy operations

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetTextureAlphaModFloat(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)

SDL 3.1.0 SDL