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SDL_SetSurfaceColorKey(3) SDL3 FUNCTIONS SDL_SetSurfaceColorKey(3)

NAME

SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetSurfaceColorKey(SDL_Surface *surface, int flag, Uint32 key);

DESCRIPTION

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by

SDL_MapRGB ().

RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels. See

SDL_SetSurfaceRLE () for details.

FUNCTION PARAMETERS

the SDL_Surface
structure to update

SDL_TRUE
to enable color key, SDL_FALSE
to disable color key

the transparent pixel

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetSurfaceColorKey(3), SDL_SurfaceHasColorKey(3)

SDL 3.1.0 SDL