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SDL_GetGamepads(3) SDL3 FUNCTIONS SDL_GetGamepads(3)

NAME

SDL_GetGamepads - Get a list of currently connected gamepads.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_JoystickID* SDL_GetGamepads(int *count);

FUNCTION PARAMETERS

a pointer filled in with the number of gamepads returned

RETURN VALUE

Returns a 0 terminated array of joystick instance IDs which should be freed with SDL_free (), or NULL on error; call

SDL_GetError () for more details.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_HasGamepad(3), SDL_OpenGamepad(3)

SDL 3.1.0 SDL