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- experimental 3.1.0+ds-1
SDL_GetGamepadMappings(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappings(3) |
NAME¶
SDL_GetGamepadMappings - Get the current gamepad mappings.
SYNOPSIS¶
#include "SDL3/SDL.h"
char ** SDL_GetGamepadMappings(int *count);
DESCRIPTION¶
You must free the returned pointer with SDL_free () when you are done with it, but you do _not_ free each string in the array.
FUNCTION PARAMETERS¶
- count
- a pointer filled in with the number of mappings returned, can be NULL.
RETURN VALUE¶
Returns an array of the mapping strings, NULL-terminated. Must be freed with SDL_free (). Returns NULL on error.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SDL 3.1.0 | SDL |