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- experimental 3.1.0+ds-1
SDL_GetGamepadButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadButton(3) |
NAME¶
SDL_GetGamepadButton - Get the current state of a button on a gamepad.
SYNOPSIS¶
#include "SDL3/SDL.h"
Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
FUNCTION PARAMETERS¶
- gamepad
- a gamepad
- a button index (one of the SDL_GamepadButton
values)
RETURN VALUE¶
Returns 1 for pressed state or 0 for not pressed state or error; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |