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SDL_GetGamepadButton(3) SDL3 FUNCTIONS SDL_GetGamepadButton(3)

NAME

SDL_GetGamepadButton - Get the current state of a button on a gamepad.

SYNOPSIS

#include "SDL3/SDL.h"
Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

FUNCTION PARAMETERS

a gamepad
a button index (one of the SDL_GamepadButton
values)

RETURN VALUE

Returns 1 for pressed state or 0 for not pressed state or error; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GamepadHasButton(3), SDL_GetGamepadAxis(3)

SDL 3.1.0 SDL