.\" Hey, EMACS: -*- nroff -*- .\" (C) Copyright 2019 Joseph Nahmias , .\" .TH 1oom_classic_sdl2 6 "December 19 2021" .\" Please adjust this date whenever revising the manpage. .SH NAME 1oom_classic_sdl2 \- SDL2 frontend for 1oom reimplementation of Master of Orion .SH SYNOPSIS .B 1oom .RI [ options ] .SH DESCRIPTION This manual page briefly documents the .B 1oom_classic_sdl2 command. .PP .B 1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. .B 1oom_classic_sdl2 is the SDL2 frontend to that engine. .SH OPTIONS A summary of options is included below. For a complete description, see the documentation referenced below. .TP .B \-? Show command line options .TP .B \-audio Enable audio .TP .BI \-c " FILE.TXT" Set config filename .TP .B \-fs Enable fullscreen .TP .BI \-data " PATH" Set data directory .TP .BI \-log " FILE.TXT" Set log filename .TP .B \-music Enable music .TP .BI \-nga " AITYPE" Set new game AI type (0..1) .TP .B \-sfx Enable SFX .TP .BI \-user " PATH" Set user directory .SH FILES .B 1oom requires a copy of the Master of Orion (v1.3) .I LBX files. See .I /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums. .PP According to the .I XDG standard, 1oom will check the following directories for the .I LBX files (in order): .IP 1. 3 $XDG_DATA_HOME/1oom .IP 2. $XDG_DATA_DIRS/1oom .IP 3. ~/.local/share/1oom .IP 4. /usr/share/1oom .PP You can also override this and specify your own path to look for the .I LBX files by passing the command\-line argument .BI -data " " when running .BR 1oom . The given path is saved to the configuration file. .SH SEE ALSO .BR /usr/share/doc/1oom/usage_classic.txt , .BR /usr/share/doc/1oom/usage_common.txt .